Isles of the Cloud Realm

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Notes from building Isles of the Cloud Realm.

  • September 30, 2026

    Traversal in Four Bits

    Checking isometric terrain with bitwise math

  • September 13, 2026

    Entities and Behaviors

    How the server runs the world without a tick loop

  • September 12, 2026

    Making Interactions Feel Instant

    Hiding network latency with client-side prediction

  • September 8, 2026

    Client-Server Architecture

    How the Godot client and the Go server talk to each other

  • September 5, 2026

    Logging into a Realm

    Scaling game servers with centralized login and realm discovery

  • August 29, 2026

    The Static DB

    Sharing game data across a Go server, Godot client, and a wiki

  • August 25, 2026

    Isles of the Cloud Realm

    Almost two years into building an online RPG in Go and Godot

Isles of the Cloud Realm

An old-school online RPG set in a hermit kingdom above the clouds.

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© 2026 Brandon Romano

In development